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When starting the simulation, TurbulenceFD will warn you if the available memory would not suffice would the simulation take up the whole container. The last section shows the maximum size a single cache frame would have on disk without compression for a normal simulation and an Up-Res pass. The middle section shows the amount of memory the simulation will at most require when run on the CPU, the GPU or in Up-Res mode. The first section shows the maximum dimensions of the container in voxels and the total number of MegaVoxels or Million Voxels (MV). How much the simulation will actually need depends on how the simulation grows over time.ģ86圆49x395 99.0MV - CPU 7.9GB GPU 3.7GB UpRes 62.4GB - Cache/F: 1.9GB UpRes 14.9GB This field shows the maximum resolution (in voxels) that the container can use as well as the amounts of memory that it would use in this case. The fluid will stay in place or be clipped at the new container boundaries. If you're moving the container using the Grid Offset parameter, only the container will move. Moving the container as an object will move the container and the fluid in it. You can move the container object like any other object in the scene or you can this Grid Offset parameter. There are two ways of moving the fluid container in space during simulation. The info field Max Memory Usage shows the memory that the simulation would use if the simulation used all the space in this container. See the Clip Below parameters of the fluid channel tabs for more details. In most cases, the simulation will clip even more than that, trying to minimize the box that acutually needs to be simulated. The simulation will clip everything outside of this box. Specifies the size of the fluid container. When changing this value, the resolution will change accordingly.